Turn-based strategy game played using physical cards with Augmented Reality. It's a multiplayer
card game, where players are controlling the game with physical cards that have Augmented
Reality markers printed on them. Players were matched on the project's website and the game was
started by custom firefox plugin.
Project was created for Team Project course during my Computer Science studies at Adam Mickiewcz
university. Website was written in django and game server that used the same database backend as
website was written with twisted framework.
The game itself was written in Vorticity. A custom game engine
on which I also collaboreted. For AR we used ARTooolKit library. Multiplayer was done using
Boost.Asio networking library.
My involvement in the implementation consisted of:
- Most of gameplay logic
- Client-side multiplayer code
- Some of the changes to the engine required for the game