An AI racing robot written by me and my friend Michał Siejak as final assignment for Fuzzy Set Theory course (winter 2009/2010) at Faculty of Mathematics and Computer Science, Adam Mickiewicz University in Poznań, Poland.
It uses The Open Racing Car Simulator API to integrate into the game. The AI itself makes have use of a fuzzy logic controler to calculate acceleration, steering and geer shitfing behavior in respect to current track geometry, all in real-time. No opponent avoidance code is present but the robot performs reasonably well on various tracks alone.